References to concepts were made and the description are not rapidly found. But, to my meta-oriented mind, the structure was a complete mess concepts are splashed here and there, burried within paragraphs. The book is very well written – in the sense that it is an entertaining read. First step, acquiring the book – ChattyDM was nice enough to lend me his copy, but I also I got a PDF copy from RPGDriveThru (15$ – ). Demurely, I engaged myself on a mystical quest of discovery to learn how to run a Leverage game. In fact, the more I struggled to grasp the rules and its mechanics, the more it eluded me – like the clever metaphor I intented to place right here. It felt chaotic but provided great fuel for imagination and creativity. It had little crunch, yet added lots of flavor. Even though I had never seen the show (we don’t get TNT in Quebec if we don’t sprain an extra monthly fee) I’ve always had a blast and the engine really has me intrigued – it was rather simple and barely comprehensible. Over the last few years, I’ve had the chance of playing a few sessions of Leverage:RPG as well as some other Leverage-inspired concoctions from a few friends. You and your crew used to be the bad guys, but there are worse people out there. Another theme picked up on in the system is the way that it allows balance between characters such as Wolverine and Captain America while having enough meat to distinguish them.The rich and powerful, they take what they want. A common theme in reviews is that there are no procedural elements, and you are instead rolling based on what you consider relevant to the situation and the way that 1s add narrative complications to the results that would not normally be expected in other role-playing games. Reception to Cortex Plus games has been good, with Marvel Heroic Roleplaying winning best rules at the 2012 ENnie Awards.
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